VesselVesselThe drive budget is the ship's range, and range is the first thing anyone asks about a hull.
25.5M m/s
↑ 1% T12C
Gained+344.6k m/sSpent−77.2k m/s
Burn profile
Hours under thrust
Mean and peak acceleration per cycle.
VesselVesselThe burn profile is what actually spends the drive budget.
6.7 h
6.7 h · Mean 0.30g
Mean and peak acceleration per cycle.
Hard burns
What the drive was pushed to
Every logged burn against what the crew could take.
VesselVesselWhat the drive can do to the people riding it, not just to the budget.
9.40g
Every logged burn against what the crew could take.
Bands mark what a burn costs the crew, not the drive. Above roughly 5g the couches are carrying people who would not stay conscious without them. The hardest single burn cost 1.2x what every routine cycle in the log spent combined.
Every logged burn against what the crew could take.
02Gunnery
Gunnery
Railgun rounds fired
four engagements · 26 slugs · cold 6 cycles
VesselVesselThe railgun is the ship's decisive weapon, and its scarcity is the story.
26
Tungsten slugs. Only fired when it mattered. · four engagements
four engagements · 26 slugs · cold 6 cycles
Gunnery
PDC rounds and intercepts
162 rounds per confirmed intercept · 0.62% of rounds
VesselVesselPoint defense is what keeps the hull intact, and it works by volume rather than accuracy.
11.5k
Rounds fired · 71 intercepts
Rounds firedIntercepts
Rounds firedIntercepts
Gunnery
Torpedoes racked
20 racked · low of 10 · 14 fired
VesselVesselThe racks are the ship's scarcest resource, and the count is finite in a way fuel is not.